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Golf Solitaire

Golf lays out seven columns of five face-up cards and asks you to clear every one of them. Play any card one rank above or below the top of the waste pile, chain as far as the run will carry you, then turn a new card from the stock — of which there are only sixteen, with no redeal. By default a King is a dead end, since nothing but a Queen follows it; turn King-Ace wrapping on and the ranks close into a loop, which changes every hole.

Solitaire · one player
Players
1
Playing time
10 min
Ages
8 to adult
Face down
None
Read the rules
Rulebook

How it's played

Every card is face up from the start, and one card at a time comes off onto the waste pile: anything one rank above or below whatever is showing there. Suit is never checked.

Seven columns of five. You can see all thirty-five cards — but you can only touch the last card of each column, which means seven of them.

One column, and only one card in it

The four above are perfectly visible and completely out of reach. They come into play in order, one at a time, as the card in front of them leaves — so a column is a queue, and you can read the whole queue in advance.

That is Golf's trade. Nothing is hidden, so nothing is a surprise; but nothing can be reordered either, and a card you need in the middle of a column is four moves away at best.

35

face up on the table, in seven columns of five

7

of them you can actually touch — one per column

16

in the stock, turned one at a time, no redeal

1

turned to the waste at the deal — 35 and 16 and 1 is the pack

The ranks
have ends.

A King has exactly one neighbour, and so does an Ace. Every other rank has two. Get a King onto the waste and the only card in the entire deck that will follow it is a Queen.

Ways off each rank. The two ends are worth half of everything between them.

Wrapping is off by default, and that is what separates Golf from the games it looks like. Turn it on and the line closes into a loop, the Ace and the King become neighbours, and both dead ends disappear at once. Leave it off and a King is where a run goes to die.

The finish

You need better than two a go

Clear all seven columns and you have won — whatever is left in the stock does not matter. But the stock is the only thing that gets you unstuck, and there is not much of it.

35

cards to clear, in seven columns

17

cards that will ever sit on the waste — one dealt, 16 in the stock

2.1

tableau cards you must average off every single one of them

Play one card per stock card and you clear 17 of 35 and lose with most of the board still standing. Every game of Golf is won in the runs — and with no wrapping, runs are exactly as long as the ranks let them be.

Won

All seven columns empty

The stock and the waste are never looked at. Clear the board and it is over, however many cards you never turned.

Over

Stock spent, nothing adjacent

Sixteen cards and no redeal. When the last one is turned and nothing showing is one away from it, that is the game.

Back up

Undo goes all the way

Which matters more here than in most solitaires: every card is visible from the start, so a lost game really was a route you picked.

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