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Euchre

Euchre is the Midwest's favourite twenty-minute argument. A stripped 24-card deck, five cards each, and one turned-up card that starts the fight over what trump will be — order it up, pass, or get stuck with the call as dealer. The Jacks are the strange part: the right bower is the Jack of trump, and the left bower is the Jack of the matching colour, which quietly changes suit for the hand and catches out everyone who learned on Whist. Games run to ten points, which usually means several hands and at least one loud disagreement about going alone.

Card game · four players
Players
4
Playing time
25 min
Ages
10 to adult
Partners
Sit across
Read the rules
Rulebook

How it's played

Four players, partners sitting across. Five cards each, five tricks a hand, and before a card is played somebody has to say what trump is going to be.

More than half the pack is not in the game. Euchre keeps nine through Ace and throws the rest away, so every card you are dealt is a big card and a nine is the bottom of the world.

twenty-eight cards never enter — seven ranks in four suits. What is left is six ranks in four suits: twenty-four cards.

5

cards to each of the four players — twenty in hands

1

turned face up: the suit on offer in the first round

3

left buried, never turned over, never in play

10

points wins the game, so a night is several hands

The call is two rounds long, and somebody has to make it

Round one

Order it up, or pass

Starting left of the dealer. Accept the turned-up suit as trump and the dealer picks that card up and discards one — so the dealer gets it whichever team called.

Round two

Name a different suit

If all four pass, the card is turned down and its suit is out of the running. Round two offers the other three.

Stick the dealer

The dealer cannot pass twice

If it comes back round with nobody having called, the dealer must name one. There is no Pass button on that screen — the game simply does not offer it.

Which is why there is no such thing as a passed-out hand. Every deal produces a trump suit and a team that asked for it.

The bowers

One Jack changes suit

Name a suit and two Jacks jump to the top of it. The Jack of trump is the highest card in the game. The Jack of the other suit of the same colour is the second highest — and it stops being that suit for the rest of the hand.

Hearts are trump

  1. 1JRight bower — highest card in the game
  2. 2JLeft bower — a diamond that is now a heart
  3. 3AOrdinary trump
  4. 4KOrdinary trump
  5. 5QOrdinary trump
  6. 610Ordinary trump
  7. 79Ordinary trump

Seven cards long. Every other suit is a plain run of Ace down to nine.

What that does to the deck

Trump does not just outrank the other suits. It takes a card from one of them, and always from the suit of its own colour.

7trump, +1
5same colour, −1
6unchanged
6unchanged

Before and after, twenty-four cards. Six, six, six, six becomes seven, five, six, six.

This is the rule that catches people. With hearts trump, the Jack of diamonds must be played to a heart lead if it is your only heart — and it is not a legal play on a diamond lead while you hold a real diamond. The game checks the suit it has become, not the suit printed on it.

The stakes

Calling trump
is a bet.

Whoever names trump has promised three of the five tricks. Deliver and it is worth a point. Fall short and the other team takes two — which is the whole game in one word: they have euchred you.

1

You made it

Three or four of the five tricks. The bid is honoured and the hand is over.

2

A march

All five tricks. Twice the points for one extra trick — the jump is steep on purpose.

4

Alone, and all five

Sit your partner out, play three-handed, and sweep. The biggest number on the sheet.

2

Euchred

You called and took two or fewer. The points go to the other team. This is the one the game is named for.

You stake 2 to win 1.

The commonest good result on a hand you called is a single point; the commonest bad one costs double. That asymmetry is the reason ordering up on a thin hand is an argument, and the reason going alone — where a clean sweep is worth four — is the one bet in the game that pays properly.

Following suit

On the suit it has become

You must follow the led suit if you can — but the left bower counts as trump for that too, so a lead of trump pulls it out of your hand.

Going alone

A trick of three cards

Your partner puts their hand down and takes no part. Fewer cards on the table, fewer places for your losers to hide.

The finish

First team to ten

Points accumulate across hands, and a single euchre swings the gap by three — the point you did not get plus the two they did.

Also on the table

If the room liked this

Race to play cards faster than your opponent. No turns, no waiting, pure reflexes!

2 players5 min

Bid your tricks, play with your partner, and make every spade count.

4 players35 min

Avoid taking hearts and especially the Queen of Spades.

4 players30 min

Twenty-four cards.
Two Jacks that lie.
Ten points.

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